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Unity minigame

During the course of my education, I discovered my passion for animation. Although Unity is typically used for game design, I was drawn to its use of physics and wanted to look deeper into the inner-working of the program and how it could apply to animation. In this project, I use audio files, camera rotations and collisions to create a small game that has a player battling enemies off the platform. Power-ups are available for limited time use and the difficulty increases each time the player defeats the current enemies. I used C# to write my scripts for the player, enemy, spawn manager and all animation on screen.

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Play the Game

Sample Gameplay:

  • Up/Down Arrows move the player (black sphere)

  • Left/Right rotate camera

  • Power ups push enemies off platform

  • Objective: knock enemies off and stay on

Sophie Bolotin 

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