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Lighting and Shading
I used C++ and OpenGL to implement different lighting and shading techniques. The first slide shows the Phong Lighting Model; I have Phong Shading and Gouraud Shading implemented (as seen in the GUI). Half toning is also implemented as well as the arcball camera. This was a project for a computer graphics class I took in undergrad.
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I have a private Github repository; request access if interested.
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