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Liquid simulation
​As part of my early exploration into Houdini, I created a simulation of a ball transforming into liquid. This project introduced me to core concepts including node-based workflows, camera setup, lighting, and FX fundamentals. I rendered the final scene using Solaris and Karma, gaining hands-on experience with Houdini’s lookdev and rendering tools. The project was inspired by a foundational tutorial that helped solidify my understanding of Houdini’s procedural environment.
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